May 15, 2011, 02:14 PM // 14:14
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#2
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Academy Page
Join Date: Jul 2009
Guild: Lunatics Running the Asylum [CRZY]
Profession: E/
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Quote:
I'm not experienced/skilled enough to know which is better than the other (I've saved about 30 warrior and hero builds so far). Some people say Sabway is better, others dote on Discordway and others yet profess the superiority of Spiritway. It is very confusing, to be honest.
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Each of those builds can at times, be better than the other two, depending on the types of foes you're up against. THAT is probably why it's confusing you :P
For your warrior, pretty much slapping anything together will work, since there are plenty of options... Considering the ability to use 7 heroes, they will be doing most of the work for you
The following builds from pvx pretty much merge those above build types together, and add in some Mesmer shutdown. I'd say these are commonly used, and require little to no micromanagement.
http://www.gwpvx.com/Build:Team_-_7_Hero_Player_Support
http://www.gwpvx.com/Build:Team_-_7_Hero_Discordway
Note: This one says you should use an AP Caller build which is not absolutely necessary, and as a warrior, would be hard to use anyways.
Tweak those to your preference over time You can always create a team build that is better than these for specific areas, but when it comes to all-purpose, these two are good enough to roll through any vanq as far as I know.
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May 15, 2011, 02:15 PM // 14:15
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#3
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Frost Gate Guardian
Join Date: May 2009
Location: Texas
Profession: N/
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I don't like the pitchfork carrying crowd here, but I have to say: why don't you try a few builds out and come to a conclusion yourself? You don't have to rune up any heroes to figure out what works best for you and your play style. Once you figure out what works best for you, then rune them up and go at it.
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May 15, 2011, 02:18 PM // 14:18
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#4
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Desert Nomad
Join Date: Dec 2005
Location: Mt Vernon, Ohio
Guild: Band of the Hawk
Profession: W/Mo
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Areas with max 4 party members will require different builds than areas that allow max 8. I tend to run Warrior with mostly adrenaline skills but also one energy skill because frequently you lose either adrenaline or energy to casters. Maybe both.
Party varies a lot too. Modified Sabway, but in some areas only the necro healer is usable because there are mobs with Verata's aura that can steal the necro MM's minions. If you run a MM there are those who favor an explosive creation Ritualist over a necro MM. Then too, I commonly run two different necro MM builds; one Flesh Golem with wells very useful in some areas, but in other areas the more common Shattered Bones elite and hordes of minions makes more sense.
Usually a domination Mesmer instead of a curses necro but sometimes the curses necro with SS works better if mobs like to bunch up a lot.
A dervish hero with Avatar of Melandru with three flash enchantments for condition removal and to increase your AoE. Dervish heros work very well with a warrior in my experience. Include a couple adrenaline skills on the Dervish too! After that it gets harder to say.
A healer monk to backup the necro healer is often useful, and a smiting monk in areas heavy with hexes. Domination mesmer gets Shatter Hex and Hex Eater Vortex in those areas as well.
For the last party member or two see PVX for inspiration.
Point is, a lot of solutions work for vanquishing. If you devise builds of your own then you are not dependent on someone else's builds. I know of no single build order for primary character and a party that will work in all situations.
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May 15, 2011, 05:39 PM // 17:39
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#5
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Frost Gate Guardian
Join Date: Aug 2009
Location: I live right there, see?
Guild: Apostles of Oblivion
Profession: W/Mo
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Just toss some heroes together go at whatever you want to do. If you fail, figure out why and change some of your heroes accordly. Nuked to hell? More prots. Everyone slowly dying? More heals. Fights last a few minutes? More damage. Facing lots of casters? Bring caster hate mesmers.
One of the funnest things in Guild wars is making your own team/builds and being unique. Don't worry about using bad skills. If they are bad/don't work, you'll realize it pretty fast.
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May 15, 2011, 08:13 PM // 20:13
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#6
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Academy Page
Join Date: Oct 2008
Guild: Devil's Rejects [DR]
Profession: Mo/
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For a warrior, look into physicalway as a basis. It plays more to your strengths than discord and form the groundwork for what you're looking to do. Some of the suggestions above are very good, like the use of mesmers and such. Don't forget the paragons or their skills either. They make life so much easier for a warrior.
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May 15, 2011, 08:14 PM // 20:14
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#7
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Quote:
I'm not experienced/skilled enough to know which is better
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Practice. That's all I can say.
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May 16, 2011, 02:14 AM // 02:14
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#8
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Frost Gate Guardian
Join Date: Jan 2010
Location: New Zealand
Profession: W/
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Quote:
Originally Posted by Banana_Phone
I play a warrior and I'd like some help with making an effective hero team that would be most efficient and simplest in knocking out these titles.
The guides on PVX and The Campire are great, but they are really overwhelming. I'm not experienced/skilled enough to know which is better than the other (I've saved about 30 warrior and hero builds so far). Some people say Sabway is better, others dote on Discordway and others yet profess the superiority of Spiritway. It is very confusing, to be honest.
Can you guys just get me started on a simple, easy to manage hero and warrior build that would get me on the right path to successfully vanquishing without much trouble and customization on my part?
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My main is a warrior, and it took me a long time to settle on some combinations that worked well for me. So I can relate to the feeling of being confused and overwhelmed.
Eventually I settled on a default 100B build with enough adrenaline to power SY as well, but DSlash works better in certain places. Knowing which builds are better for which environments are really just a matter of reading the wiki on the area in question and forming your own conclusions, which you can then revise further with experience. If your conclusions turn out to be wrong and you die horribly, learn from your mistakes. Find out what it is about the enemies there that are causing you so much trouble, and then do the research and bring skills that counter the issue.
The same applies to heroes as well. In a 4-man area I usually run spiritway, in 6-man areas I usually run discordway + spiritway rits. In 8-man areas I usually run discordway + spiritway rits + panic mesmer + ER prot. But there are still vulnerabilities. For example, minions might be a bad idea altogether because the enemies are stealing them. Or you may need more hex/condition/enchant removal, or more interrupts to counter enemy nukes/spikes/rezzes. Or you may simply be doing the wrong types of damage, since different enemies have different strengths and weaknesses in that regard.
The best thing I can suggest is to try to understand *why* people are saying their build is best for X, while others say theirs is best for Y. Chances are they're *both* right. There will always be customisation of builds, that's part of what Guild Wars is all about. So don't fear customisation, embrace it!
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May 16, 2011, 02:48 AM // 02:48
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#9
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Frost Gate Guardian
Join Date: Aug 2009
Location: I live right there, see?
Guild: Apostles of Oblivion
Profession: W/Mo
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Quote:
Originally Posted by Grav
My main is a warrior, and it took me a long time to settle on some combinations that worked well for me. So I can relate to the feeling of being confused and overwhelmed.
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Yeah, I had a terrible build with all energy attack skills with I think galrath slash and final thrust for a long time. No elite either, didn't know about em. I beat EotN and Prophecies with that build. Once I discovered what elites were, bodyblocking, how to make builds for other professions, the game really opened up for me.
Just practice and experiment with stuff. Don't rely on the wiki if you're new. You'll only get overwhelmed and the game won't be fun.
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May 17, 2011, 04:39 PM // 16:39
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#10
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Frost Gate Guardian
Join Date: Mar 2011
Location: Canterbury, UK
Guild: The Path Least Travelled
Profession: W/
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There's some great advice above, and I'd second the advice to experiment and to mix and match builds.
It can be confusing when you are starting out though, before you have had time to understand why builds work. One approach I found helpful was to make a library of hero templates which I would take from GWPVX or from Guru threads - anything which looked interesting. Then when vanquishing I would experiment with different parties and see how they worked out - for instance take a 3-Necro Sabway core, add in a Panic Mesmer, a Blood Necro/Rit for extra healing, an extra MM Bomber Prot, a Motigon or a Smitey Monk... just try lots of combinations and you'll soon get a feel for what suits you.
One advantage with this approach is that you know the individual builds have been shown to work reasonably well - which is a good starting point for your own experimentation. Then as you gain experience, you can start fiddling with more of the skills in the builds you are using, and before long you'll be making up your own.
This is just one way to do it though, and there's no reason why you can't just mix and match to your heart's content. Have fun!
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May 19, 2011, 09:11 PM // 21:11
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#11
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Frost Gate Guardian
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As others have said, experimentation is the best way to really learn. It might not be the fastest but you understand why you bring this or that, learning that is the key.
Just keep in mind you generally want to have some synergy with the heroes and yourself. While it is possible to create a 7h team that works despite not interacting with your character in any way (looking at you Discord), that is neither effective nor fun. Buffs such as Strength of Honor or Splinter Weapon and debuffs such as Mark of Pain and Weaken Armor will really skyrocket your performance as a Warrior. However taking those while playing as a caster character is usually not the way to go, for obvious reasons. That is another reason copy-paste builds generally fare poorly, they don't take the circumstances into consideration.
If you want a little more direction then general advice you can use the following build template: Smite monk (Support and damage), Curse necro (Support), Restoration+Channeling ritualist (Damage and healing), Minionbomber (Damage and cannonfodder), Healing prayers monk (Healing duh) and a Mesmer of any kind (Damage and shutdown). This leaves room for whatever you feel you need or want. This setup is far from perfect nor is it anything new but it gives you what you need to get through stuff without too much hassle and is fairly easy to setup since most builds mentioned is fairly flexible. As I said you should really experiment but if you are completely lost this should be a decent starting point.
Best of luck.
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May 22, 2011, 12:09 PM // 12:09
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#12
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Frost Gate Guardian
Join Date: Oct 2006
Profession: E/
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I'd start off by considering that the game offers a lot of buffs for physical damage. So, it makes sense that a warrior should be dealing physical damage. I would then turn and find all skills that are related to physical damage (Wiki site would help a lot). To give a few examples, consider these skills:
Mark of Pain --> Goes great with balls up mobs + Hundred Blades; Good for overall AoE damage
Barbs --> Great for single target take downs; Although not tested, I'm pretty sure it triggers twice if you have Hundred Blades activated
Splinter weapon --> Triggers Barbs and Mark of Pain; Great for overall AoE damage
Strength of Honor --> Augments your damage
All the above skills deal armour ignoring damage. All you need to do is swing your weapon. what can one do to make it better? Well, you can swing you sword again... faster :P Consider some sort of Increased Attack skill on your bar.
Oh sheesh, I can't hit due to that oh so annoying hex/condition. Consider some hex removal skills:
Empathic Removal --> Excellent elite that can be equipped by pretty much any hero
Removal Hex --> Straight forward hex removal
Smite Hex --> Armour ignoring AoE damage (Consider this if a hero will be equiping Strength of Honor)
Shatter Hex --> Armour ignoring AoE damage
Mend Body and Soul --> Makes conditions a thing of the past especially if you consider equipping your heroes with spirits
You may also consider bringing additional allies to the party. Minions are great meatshields. Spirits are great single target damage dealers which, one, increase you hero's armour if you have the correct insignia, and two, improve your Mend Body and Soul skill. Additionally, consider causing AoE damage when creating and destroying minions.
Although rare, you may want to consider bringing party wide, protection. Consider Spirits like Shelter, Displacement, and Union. Decide on which one(s) to take and abuse.
Personally, I would advise against Discordway. Not to say I have not used it in the past. I have, and it works. It's just that there are other builds that work much much better.
Hope this helps, and remember to have fun ^.^
Last edited by Laylat; May 22, 2011 at 12:14 PM // 12:14..
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